#gamedev #devlog #unity #programming #indiegame #indiegamedev
00:00 Intro
00:23 Welcome back
00:45 Failing to keep it simple
01:19 Sheep modelling in Blender
02:21 AI Sheep Flocking
02:54 Boids!
04:01 Applying Boids to sheep
05:37 Flocking code
06:51 Adding a predator!
08:44 Updated tractor
09:25 What’s next?
Music:
Track 1
“Headroom” – Will Jones
Track 2
“All the good things (Instrumental)” – Will Jones
Track 3
“Lo-fi” – Will Jones
Track 4
“Roast” – Will Jones
Links mentioned in the video:
Low Poly Animals (modelling in Blender):
Sheep flocking paper:
http://www.diva-portal.org/smash/get/diva2:675990/FULLTEXT01.pdf
Video asset credits:
Sheep in field. Video by cottonbro studio: https://www.pexels.com/video/girl-farm-dress-happy-4921864/
Drone view of sheep. Video by cottonbro studio: https://www.pexels.com/video/landscape-field-farm-lawn-4918223/
Moving drone view of sheep. Video by Mikhail Nilov: https://www.pexels.com/video/aerial-view-of-a-herd-sheep-7460583/
Sheep in hills Video by Mudassir Ali: https://www.pexels.com/video/drone-footage-of-the-sheep-walking-in-the-mountain-3624960/
Bird flocking. Video by Egor Kunovsky: https://www.pexels.com/video/flock-of-birds-in-a-murmuration-flight-3851642/