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Simulating sheep flocks with AI for my indie game

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Simulating sheep flocks with AI for my indie game
Today we attempt to implement some sheep flocking behaviour with help from an old school algorithm – Boids!

#gamedev #devlog #unity #programming #indiegame #indiegamedev

00:00 Intro
00:23 Welcome back
00:45 Failing to keep it simple
01:19 Sheep modelling in Blender
02:21 AI Sheep Flocking
02:54 Boids!
04:01 Applying Boids to sheep
05:37 Flocking code
06:51 Adding a predator!
08:44 Updated tractor
09:25 What’s next?

Music:

Track 1
“Headroom” – Will Jones

Track 2
“All the good things (Instrumental)” – Will Jones

Track 3
“Lo-fi” – Will Jones

Track 4
“Roast” – Will Jones

Links mentioned in the video:

Low Poly Animals (modelling in Blender):

Low Poly Animals | Quick and Easy | Blender 2.8 | Basic Tutorial

Sheep flocking paper:
http://www.diva-portal.org/smash/get/diva2:675990/FULLTEXT01.pdf

Video asset credits:

Sheep in field. Video by cottonbro studio: https://www.pexels.com/video/girl-farm-dress-happy-4921864/

Drone view of sheep. Video by cottonbro studio: https://www.pexels.com/video/landscape-field-farm-lawn-4918223/

Moving drone view of sheep. Video by Mikhail Nilov: https://www.pexels.com/video/aerial-view-of-a-herd-sheep-7460583/

Sheep in hills Video by Mudassir Ali: https://www.pexels.com/video/drone-footage-of-the-sheep-walking-in-the-mountain-3624960/

Bird flocking. Video by Egor Kunovsky: https://www.pexels.com/video/flock-of-birds-in-a-murmuration-flight-3851642/



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