[465M] Solo Raid Challenge Mode: Mother Whale (God… | 質問の答えを募集中です! [465M] Solo Raid Challenge Mode: Mother Whale (God… | 質問の答えを募集中です!

[465M] Solo Raid Challenge Mode: Mother Whale (God…

ES nikke
[465M] Solo Raid Challenge Mode: Mother Whale (Goddess of Victory: NIKKE)
It’s whale hunting season!

Team 1
0:36 When the first Full Burst is over, I use Makima to shoot as many missiles as I can. Makima’s taunt should have activated, so the remainder of the missiles will head towards her. I keep Makima in the attack position as long as I can (while shooting missiles) and then take cover at the last moment. It seems that i-frame dodging works here as well!

0:45 Then, the adds start spawning. They’re very annoying, but trivial to dispose of if you have Modernia. Her Burst hits multiple enemies at the same time rapidly, making it ideal for dealing with hit count -based enemies. Same as with elite Rapture Glasses.

1:33 Around this time, an attack I’ve dubbed “tidal wave attack” hits my team. All of my team members must still have cover left in order to survive this. I had to make sure no one’s cover got destroyed by missiles at the start of the fight.

1:52 Then comes the elite Raptures. If Makima taunts them correctly, then they’re a non-issue. Makima will simply tank their attacks with Indomitability buff and the fight goes on as normal. It is for this reason that I brought Makima with me. (Sometimes the taunt doesn’t go off as intended. In those cases, I had to retry.)

3:17 Almost thirty seconds left, and the boss does some sort of big AoE attack that completely spanks my team. Only Modernia survived it, and it may have been because of Helm’s Burst. But even alone, Modernia is able to contribute another 15M damage before the baton passes onto Team 2.

Team 2:
3:54 My strategy for dealing with missiles is different with Team 2. Instead of going for a quick Burst, I instead hold onto it until the boss has fired all of the missiles. Noise’s job is to shoot down the missiles until the Burst is ready to be used. This strategy makes this part of fight rather painless but it’s still important to keep the covers intact.

There’s also another reason I delayed my Burst skills. I wanted to delay Dorothy’s Brand until almost all of the missiles are out. This way, the Brand will hit the first wave of ground adds, sparing me the trouble of taking down the barrier.

4:27 The flying adds are taken care of by field wipe -skills. The first wave is killed by Scarlet, and the second wave is killed/stunned by Privaty. Well, it was either Privaty, or Dorothy’s Skill 2 that killed them. I can’t tell for sure which. Either way, I could have stunned the adds until the boss uses tidal wave attack, which also wipes out any enemy adds from screen.

5:21 I had no real plan for the elite Raptures. Without Makima (or Noah), tanking them is not so simple anymore. Using a tank as a sacrifical pawn would probably work here, but not on this run. Guilty deals additional ~7M damage before it’s Team 3’s turn

Team 3:
6:07 This is my half-OK team, but it does have an OK strategy for dealing with missiles. As soon as Burst is ready, I activate Ludmilla’s Burst I skill. The taunt from it won’t affect the currently existing missiles, which is why I delay Epinel’s Burst for a few seconds to destroy those missiles. All the following missiles should target Ludmilla now. She will then i-frame dodge them, in the same way you would in Alteisen MK. VI fight; you switch between attack and cover depending on the missiles’ trajectory. If it goes really well, Ludmilla survives.

6:30 I tried to use Harran’s Burst to wipe out the ground adds. Sometimes this works, sometimes it doesn’t. This was the latter case, but I managed to kill the stragglers one-by-one. This removes the barrier.

6:46 This team has no real plan against flying adds, but Ludmilla manages to tank them anyway, long enough for the tidal wave to wipe them out. Thanks to that, my team survives until the elite Rapture wave and a little beyond, until the last Nikke is down.

The rest two teams are just kamikaze teams, meant to deal whatever damage they can before mechanics kill them.

Timestamps:
0:00 Start
0:12 Team 1: Liter – Isabel – Makima – Helm – Modernia
3:41 Battle Results: ~254M
3:51 Team 2: Scarlet – Dorothy – Guilty – Noise – Privaty
5:51 Battle Results: ~131M
6:03 Team 3: Ludmilla – N102 – Dolla – Epinel – Harran
8:10 Battle Results: ~50M
8:21 Team 4: Brid – Sugar – Centi – Drake – Volume
9:11 Battle Results: ~14M
9:21 Team 5: Laplace – Julia – Maxwell – Diesel – Rei
10:23 Battle Results: ~17M
10:34 Final Result
10:45 [Team 1] Liter
11:06 [Team 1] Isabel
11:18 [Team 1] Helm
11:30 [Team 1] Makima
11:43 [Team 1] Modernia
12:07 [Team 2] Scarlet
12:22 [Team 2] Dorothy
12:33 [Team 2] Guilty
12:47 [Team 2] Noise
12:58 [Team 2] Privaty
13:21 [Team 3] Ludmilla
13:32 [Team 3] N102
13:44 [Team 3] Dolla
14:05 [Team 3] Epinel
14:16 [Team 3] Harran
14:31 [Team 4] Brid
14:43 [Team 4] Sugar
14:54 [Team 4] Centi
15:12 [Team 4] Drake
15:24 [Team 4] Volume
15:40 [Team 5] Laplace
15:51 [Team 5] Julia
16:03 [Team 5] Maxwell
16:14 [Team 5] Diesel
16:26 [Team 5] Rei



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