Unreal Engine 5: Nanite and Quixel Megascans Blur … | 質問の答えを募集中です! Unreal Engine 5: Nanite and Quixel Megascans Blur … | 質問の答えを募集中です!

Unreal Engine 5: Nanite and Quixel Megascans Blur …

Unreal Engine 5
Unreal Engine 5: Nanite and Quixel Megascans Blur the Line Between Indie and AAA Development

With the introduction of Unreal Engine 5, the Unreal ecosystem will soon blur the lines between indie startups and AAA titans. Welcome to the first video in a 3-part series, in which we’ll explore why you should be excited about the future of next-gen games. In this video, we’ll dive into how developers both big and small will now have access to cutting edge, accessible, and free tools that will allow them to craft higher fidelity worlds than ever before.

IGN sat down with Brian Karis (Epic Games), Teddy Bergsman (Epic Games), and Nate Purkeypile (The Axis Unseen) to discuss how Unreal Engine 5’s Nanite and Quixel Megascans streamline the development process for teams of any size.

Stay tuned for our two follow up vides centered around Unreal Engine 5’s Lumen Global Illumination tool and how MetaHuman Creator allows for the creation of lifelike characters.

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